The Dungeon arrived in 1987 as a direct continuation of The City: the protagonist, still a prisoner of the aliens who abducted him, now descends into a dungeon he has to escape alive. Philip Price didn't finish it -development was wrapped up by Ken Jordan and Dan Pinal- and the result is a more linear game than its predecessor, with improved graphics and one important new feature: every object has weight, so carrying too much slows the character down. It's also memorable for the Devourer, a creature that eats inventory items when the game's memory fills up, a technical limitation turned with humor into part of the plot.
With The Dungeon, the Alternate Reality saga closed, unintentionally: of the six parts Price had imagined to complete the story, only these two ever saw the light of day. It stands as the end of a huge idea that never fully unfolded, but one that left a deep mark on 8-bit computer RPGs.
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