Coco Nuts belongs to that class of early-'80s arcade games built around a single physical idea: dodge (or catch) objects falling while climbing or navigating a fixed screen, in this case with coconuts as the central projectile. Available documentation about its specific development is scarce, so we'd rather describe what the title itself makes clear than invent studio or exact-date information.
It's one more piece of that enormous catalog of minor arcade games that never became classics but that, taken together, explain what it was really like to play in an arcade of the era: dozens of variations on "dodge and rack up points," of which only a handful ended up remembered.

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