Dungeon Master, from FTL Games (Doug Bell and Wayne Holder), was first released for the Atari ST in December 1987, before making its way to the Amiga, PC, and other machines. It put players in first-person view inside a dungeon explored tile by tile, with real-time combat, management of a party of up to four adventurers, and a magic system built on combining runes that had to be memorized, not picked from a menu.
It's one of the titles that did the most to establish the ST's reputation as a machine for serious gaming, and its influence still runs deep today: Legend of Grimrock and much of the modern dungeon crawler revival owe their tile-based movement and real-time combat to this blueprint. This version 1.3 is a minor revision of that original release, and for anyone who wants to understand where first-person RPGs come from, it remains essential reading.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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