Also part of the 2600's first batch of cartridges, it has you calculating angle and power to fire a character from a cannon toward a target, in a two-player back-and-forth that recalls a tabletop artillery game more than an actual action video game. The physics are crude, but they already anticipate the "angle and power" logic that computer artillery games would later perfect.
It's a museum piece from Atari's most austere catalog, valued today for what it represents within the medium's timeline more than for its playable staying power.

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