It falls within the family of brain-training puzzles that flourished in Japan after the success of Brain Age: a simple mechanic — arranging arrows or vectors according to a rule — built for short matches, with a local competitive component via wireless connection that sets it apart from purely solo trainers.
It's a minor, very local piece of the Japanese DS catalog, the kind that only shows up in exhaustive listings of the console and never left its home market.

If you liked this one