A millennium after the PlayStation trilogy, the series returns with the twins Kharg and Darc, children of the human Nafia and the deimos Windalf, raised on opposing sides of a war between humans and deimos. The search for the Great Spirit Stones takes them down separate paths that end up meeting.
The battle system keeps the turns but leaves behind the classic grid: each character moves freely within a circular radius, aligned enemies fall to a single blow, and attacking from the flank adds damage. This version, distributed in the Chinese market, brought the series to an audience that rarely received direct localization in those years.
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