Developed by Cattle Call and published by Sony Computer Entertainment, this entry follows Kharg and Darc, twins born of the human Nafia and the deimos Windalf: one grew up among humans and the other among deimos, and the war between both peoples sends them searching for the Great Spirit Stones from opposing trenches, until their paths finally cross.
In battle, turns still rule, but movement is free within a circular radius instead of the grid the PlayStation trilogy used: lining up enemies lets you sweep them with one attack, and hitting from the side or back deals more damage. For anyone entering Arc the Lad through this door, it works as a gentle introduction — you don't need to have played the three previous entries to follow the story.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

If you liked this one