Developed by Gust, it closes out the Atelier Iris sub-series within the long-running Atelier franchise, combining exploration and turn-based combat with the alchemical synthesis system that defines the series: creating items and equipment by combining gathered materials matters as much as fighting.
Like the rest of the series, it's a modest-scale JRPG with an identity of its own, appreciated by a loyal audience that values alchemy as a central mechanic over the genre's big productions.
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