Published by Sony Computer Entertainment Japan, it uses the EyeToy camera to capture the player's gestures as they move a physical talisman in front of the screen, translating those movements into spells and strikes within a combat structure against fantastical creatures. It's one of the many curiosities the EyeToy peripheral generated in Japan, far from the minigame formula that made it popular in the West.
Its interest today lies in the experimental use of camera control applied to an action-RPG format, something PS2 itself explored little and that never had a follow-up.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

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