Bionic Commando is Capcom's 1987 arcade game in which the protagonist lacks the ability to jump and instead uses an extendable bionic arm to swing, climb, and move through stages, a design decision that forced a rethink of the action-shooting genre. The military-toned mission includes rescues and boss fights across map-structured levels. It's one of the most influential pieces in Capcom's 80s catalog: its NES version, with reworked story and characters, became even more popular, but the original arcade remains the foundation of a mechanic that still feels unique within the genre today.

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