Released in the homebrew community era, long after Atari discontinued the 2600, it has you making your way across a giant pinball table by controlling a character who bounces between bumpers, bonuses, and obstacles instead of a conventional ball. Champ Games, one of the studios most active in keeping programming for '70s hardware alive, designed it using tricks not even Atari's original engineers imagined at the time.
It's a good example of just how far the homebrew scene went: more ambitious graphics, smoother scrolling, and a design idea that never would have fit on a commercial 1982 cartridge.

If you liked this one