Crackpots (1983) poses a constant dilemma: every flowerpot you throw damages the building a little, so you have to calculate carefully when to fire at the burglars climbing up the sides and when to let them pass so you don't bring your own house down. It's a clever design typical of Activision at its best during the 2600 era, with a risk-reward curve that still surprises with how well thought out it is for such a small cartridge.

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