Dead Eye Jim offered a return to the old target-shooting format, but using the player's gestures in front of PS2's EyeToy camera instead of a light gun or a conventional controller, with duels and challenges set in dusty Western towns. It's a curiosity within the catalog of games made for Sony's peripheral, the kind that today surprises more for its period technology than for its gameplay depth.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.
If you liked this one