A Sega classic that revolutionized the genre by introducing a three-dimensional isometric perspective where the ship's altitude mattered just as much as its horizontal position, forcing the player to track its shadow on the ground to dodge obstacles and missiles with real precision. Flying over the enemy fortress all the way to the final mechanical dragon became one of the most memorable feats of early-'80s arcades. Its technical influence was felt for years across the entire shooter genre that aimed for visual depth.

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