4x4 EVO 2 arrived in 2001 courtesy of Terminal Reality, the same Texas studio behind the BloodRayne saga, and landed on Xbox as part of the console's first wave of launch titles. It offered off-road racing with real-licensed vehicles, tracks featuring mud, snow and rocks, and a damage system that punished collisions with the terrain. It built on the base of the original PC 4x4 Evolution, polished with more tracks and modes for the new hardware generation. At the time, it was valued as a serious option within the off-road niche, a genre with few console representatives sharing that simulation-minded approach.
This system doesn't run in the browser yet (Dreamcast, GameCube, PS2 and Xbox are on the way as web emulation matures). The dossier, media and community are already all yours.

If you liked this one