Taz: Wanted took Warner Bros.'s Tasmanian Devil and put him at the front of a third-person platforming adventure, with British studio Blitz Games — specializing at the time in animation licenses — handling development, published by Infogrames in 2002 for PlayStation 2, GameCube, and Xbox.
The plot follows Taz in his search for his companion Jean, kidnapped during a festival by the villain of the moment, a narrative excuse typical of the era's licensed titles that mostly serves to justify the run through themed levels featuring the physical humor characteristic of the Looney Tunes: whirlwinds, binge-eating, and wild chases.
Without aspiring to innovate in the platforming genre, Taz: Wanted served its function as a solid family product, relying on faithfulness to the character rather than mechanical ambition.
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