Fallout: Brotherhood of Steel, developed and published by Interplay Entertainment, arrived on Xbox and PlayStation 2 in 2004 as a radical departure from the first two Fallout games: it left behind the isometric view and turn-based combat to become a third-person action RPG, built directly for consoles and playable in local co-op.
The decision caused immediate friction among fans of the original saga, who saw the genre shift as a betrayal of the first games' tactical spirit, though Interplay defended it as a way to bring Fallout's post-apocalyptic universe to a wider audience. The result stood as an oddity within the series: an action spin-off made by the franchise's own creator, at a time when Interplay was going through financial troubles that would soon pull it away from Fallout altogether.
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